How to play Noillirk
Noillirk is a survey climbing game. A normal quiz question has one right answer; a survey prompt has dozens of accepted answers that are not worth the same. Your job is not to be clever — it is to be common. Read the crowd, and the crowd lifts you higher.
The one-minute version
- You get 7 prompts, each with a 15-second clock.
- Type one answer and press Enter (or Climb).
- Accepted answers earn points by how common they are: the #1 answer is worth 100 points.
- Every point lifts you 20 metres. A perfect 700-point climb reaches 14 km — the jet stream.
- Answers that are not on the board can be retried while the clock runs. Passing or running out of time scores zero.
The six scoring tiers
| Tier | Meaning | Points |
|---|---|---|
| Sky High | The #1 answer — what almost everyone says first | 100 |
| Jet Stream | Board ranks 2–4 | 64 |
| Cloud Nine | Board ranks 5–9 | 32 |
| Kite | Familiar answers just off the board | 16 |
| Grounded | Not on the board — retry while the clock runs | — |
Why “clever” answers score lowest: if your first instinct is to be specific or surprising — car keys instead of keys, pepperoni pizza instead of pizza — you are answering for yourself, not for a hundred strangers. Say the plain, everyday word.
Speed does not score
The 15-second clock is a deadline, not a bonus. Answering in 3 seconds earns exactly what answering in 14 seconds earns. Use the time: think of your first three answers, then pick the most ordinary one.
The three modes
- Daily — the same 7 prompts for everyone, dealt from the UTC date. It refreshes at midnight UTC and you may replay the set.
- Classic — a fresh random set of 7, any time you like. Chase the perfect 700.
- Endless — prompts keep coming until your 3 balloons are gone. Only a miss (a pass or a timeout) pops a balloon, and every #1 answer wins one back. In the atmosphere each point adds 20 metres; pass the Kármán line at 100 km (5,000 points) and the climb continues through real space — the Moon at 384,400 km, the planets, the Sun, nearby stars, the galactic centre, and out to the edge of the observable universe.
Where the survey game comes from
Asking a crowd for its first answer is older than television. In 1969, psychologists William Battig and William Montague published category norms — thousands of students writing down examples of everyday categories — and found the same pattern every time: a few answers collect most of the responses. In 1976, Family Feud (“A hundred people surveyed!”) turned that finding into entertainment, followed by Britain's Family Fortunes in 1980. In 1998, Who Wants to Be a Millionaire? made “Ask the Audience” a lifeline. Noillirk keeps the survey's aim — the most popular answer — and turns it into a climb: the crowd is the answer key.
Fine print
- This is an independent, unofficial remake. The original Noillirk game, artwork and sound are by Daily at playdaily.org — this site is not affiliated with them.
- Answer boards here are editorial rankings built for a crowd-thinking challenge. They are not real survey results or live vote counts.
- Progress saves in your browser. Nothing to install, nothing to sign.
Ready? 🎈 Play Noillirk now or check today's hints.